You sense that somewhere, the Camera Obscura is being dusted off for a return to action.
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The last instalment in the Fatal Frame franchise came way back in 2014 – the same year a middling live-action movie was released - with Fatal Frame: Maiden Of The Black Water for the Wii U. And, if you have a Wii gathering dust in the cupboard, it's worth dusting it off for a few playthroughs of 2012's Project Zero 2: Wii Edition, which takes the original's 2D controls and shifts it to the first person.
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A tooled-up port arrived on the Xbox in 2004 and for PS3 on the PSN in 2013. Still we wait, teased with mere breadcrumbs. All of them worthy of putting together once more to craft a modern-day remaster, despite the game's visuals holding up gallantly today.įans of Fatal Frame 2: Crimson Butterfly have hoped for this for years, with increasing desperation. Crimson Butterfly's unparalleled brilliance contains many ingredients, all of them distasteful, of course. Or the relentlessly dank sadness that permeates the game. Or composer Ayako Toyada's skeletal but haunting score. I haven't seen a movie that comes close…" You might attribute this to the game's severe absence of ammo – or as Crimson Butterfly presents it, a dwindling supply of camera film. Naughty Dog's Neil Druckmann concurs, telling MCV in 2015 that Crimson Butterfly is "the scariest kind of experience in any medium. Crimson Butterfly made me scream, over and over and over again.
Did that mechanic make me scream? It almost killed me dead.
Did I mention that you can only see the ghosts when you raise the camera and the game flips into first-person? I didn't? Ah, sorry about that. The game gives you no weapon in which to defend yourself, other than an enchanted camera – the Camera Obscura – which has the power to exorcise ghosts. Not only do you play as a child, Mio, but you're charged with protecting your twin sister, Mayu, who, it should be said, limps through the game with a damaged leg. Fatal Frame's sequel arrived sandwiched between the excellent American remakes of Hideo Nakata's first two Ringu movies, known in the west as The Ring, and in the year between the Japanese and American versions of The Grudge. This was an era whereupon Japanese – and to a lesser extent Korean – horror movies were making waves within western pop culture. I came to Fatal Frame 2: Crimson Butterfly unaware of the 2001 game that preceded it, but certainly enchanted by dark east Asian folklore. And yet compared to Tecmo's Fatal Frame 2: Crimson Butterfly – known within its native Japan as Project Zero 2 – it still feels like the player is overloaded with resources in which to travail all the nightmares put before them. The latter is a game set onboard a spaceship, and which rewards the player with neither weaponry nor a defensive mechanism. 2001's Silent Hill 2 deserves it's universal and enduring acclaim, but 2002's Clock Tower 3, 2003's Forbidden Siren, and 2004's Echo Night: Beyond all delivered their frights in idiosyncratically fiendish and innovative ways.